Selecting a region changes the language and/or content on. Note: Renaming is only for the Presets and does not save on the default item. In the Editor panel, use the Rename option to set a new name for the selected clothing region. Paste Pastes the copied substance and its settings into your active region. ![]() For example, copying the texture settings from the pants to the top to have a matching set.Ĭopy Copies the current substance and its settings from your active region. You can quickly make matching areas across multiple clothing regions or assets using the Copy and Paste feature available in the Editor panel. Each substance has a unique set of texture parameters you can use the same substance in different regions with different texture settings. When you choose a substance, the region area in the Editor panel automatically expands to display the texture parameters for customizing that specific substance. The substance tray displays a library of material substances that you can choose for the selected clothing region. ![]() When you select any clothing region in the Editor panel, the substance tray at the bottom of the canvas becomes active. Reset Resets all the modifications done using Geo tool on the currently selected item. Show Vertices Shows white vertices when you hover the Geo tool over the character's body parts or clothing. Bright vertices are affected more by the tool while the dull/transparent vertices represent the falloff of the tool based on your hardness setting.Additionally, this page on Adobes forums describes a bit more in laymans terms what you can and cant do with Adobe Fuse CC. Symmetry Allows you to modify the geometry of the character symmetrically. See the PDF document that can be found here on Adobes website.Hardness Controls the feather size of the modifier tool. ![]()
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